Archive for October, 2006

Will you miss me?

Tuesday, October 31st, 2006

Will you miss me… or actually my games? Seth raises this important question in his blog. Thanks god we’re mostly online and you didn’t have to wait to get our games when I was sick for two weeks. I know for sure that there are game company’s that no longer exist, but are missed by player. There are also many old games that people miss and talk about them, although they don’t play them anymore. Hopefully, one of our games will become one of those great titles.

My favourite garden designs

Tuesday, October 31st, 2006

I am always amazed how creative people can be. I recently reviewed our online gallery for Maggie the Gardener. There are few pretty cool designs which I am going to post here. One of my favorites is Eleonore’s clock, although probably inspired by Horia’s clock, this one is much better performed.

Garden design

I enjoy cake concept (TORT by Horia).

garden design

Iva created well looking 8-shaped garden.
Garden design

Iva5 is good looking design too.

Garden desgin

Well, show me your creativity. I am eager to see what you can design!

FizzBall preview

Friday, October 13th, 2006

Do you remember professor Fizzwizzle? Now he’s back in FizzBall. What’s FizzBall? This is next great invention of cute professor. It bounces, it flyes and it catches everything on it’s path. And then it gets bigger (and bigger). FizzBall is an arkanoid kind of game. I am not a fan of that kind of games, but I really like what I have seen in FizzBall so far. The Twist is very oryginal, game physics reminds me BreakQuest a little. Unbreakable trees drop fruits or pinecones, hens hit by fizzball lay eggs. Lot’s of small details to enjoy. Bouncing fizzball reminds me pinball games. I like that very much.

Grubby Games new game keeps the same level of polish we could see in Prof. Fizzwizzle. It also is as playable as their first game. Here are few screens from FizzBall. I can’t wait to see full version release.

FizzBall screenshotFizzBall screenshot
FizzBall screenshotFizzBall screenshot

Smiley Puzzle Project and Jeweltopia

Monday, October 9th, 2006

I’ve found 2 interesting game concepts today. Jochen De Schepper posted in his blog early screenshot for his new game project: Smiley Puzzle. Smileys are so popular on the internet that I am really surprised that it took so long to create a game around it.

soniCron?posted?gameplay?video?from his upcoming game - Jeweltopia. While i thought that this will be yet another match-3 clone this video looks really cool. Hopefully this game will play as good as it looks.

The Ponys - progress update

Thursday, October 5th, 2006

Last few weeks we’ve been working really hard on ponys game. Hopefully the toughest parts are behind us (at least technical). Combining 2d prerendered world with realtime 3d rendered ponys was not an easy task. Then making them walk on the farm wasn’t easy too. It’s about time to post some work-in-progress screenshots.

My building (website) stands still, but…

Thursday, October 5th, 2006

Seth Godin points out that Amazon’s shopping cart is broken. It’s broken for him, it’s broken for his friends and no one know what’s going on. My website stands still, but there are so many thing that can go wrong in online business (and sometimes they go) - your hosting my crash, your credit card payment processor can crash, your bandwidth might get used by pirates and so on… those are the things you can’t do much about. Not to mention “one million little things” you can brake on your own ;-)

Ring of spells - Runique progress

Tuesday, October 3rd, 2006

ring of spellsAfter 8 hours of coding I need to do some mind refreshing tasks. Tasks, that will get me excited for upcoming work. Talking (writing) about Runique always puts me in good mood.

We are finishing ring of spells for Runique. You won’t find regular power-ups like you do in many games. Instead, we introduce ring of spells. How does it work? Bright red spheres are active spells. Cast those spells and watch the runes exploding.

What’s SPAM worth to you?

Monday, October 2nd, 2006

Most will probably say that spam is worth nothing or even worst - it wastes time & resources. But sometimes someone comes with original idea and spam is worth a game. Of course, if you win the contest. The rule is simple - you had to guess total number of SPAM within month of September. The lucky number is: 10298.