Monthly Archives: June 2006

For the taste of things to come…

It’s time to show you our youngest baby and no! I’m not talking about kids. This is the game I hope to put on shelven in late July, so keep your fingers crossed. It combines two most popular puzzle game … Continue reading

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Numbers… give me bigger numbers

They say you can not manage stuff you do not measure. So I measure. I just realized that we exceeded 10,000 downloads. In less than 80 days. Now it’s time to run for 100 thousand downloads. So please, download games … Continue reading

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A game that inspired me…

I’d been looking at many games lately. The odd thing that came to my mind was that my next game is not inspired by top notch games like Zuma, Bejeweled 2 Deluxed or Fairies, but… and that was a huge … Continue reading

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Google alerts

Maybe I shouldn’t be that surprised when I received todays google alert, but I was. I was starring at the email saying blog entry Maggie the gardener. I was like “Man, did someone post a review of our game?”. I … Continue reading

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You can’t rush art

They say management is everything. It’s the key to success. But when it comes to art, managers are powerless. I asked Damian (our artist) to make one GUI element for our next game. 5 days ago. I still don’t have … Continue reading

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Tom’s Hen House for Mac OSX is ready

Well, finally it happend. I’m so exited. Thank’s to Indiepath you can play it as soon as your download finishes. What are you waiting for… get a free demo for you now.

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New path engine in Maggie the Gardener

Would you like to have total freedom and creativity control over paths? With the next release of Maggie the Gardener (1.5) you’ll get it. Now not olny you can draw paths the way you want it, but you can mix … Continue reading

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Maggie the Gardener and online gallery

Maggie the Gardener will have big upgrade pretty soon. Not only we greatly improved the way you can create path (total freedom), but we implemented built in online gallery. Real gallery, where you can submit your gardens, see others and … Continue reading

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Innovative games? Who cares…

We, game developers, like to think that we create innovative games. Some of us say, that the ability to have total creative control over the game is the main reason to go indie. That’s great. But do you, the player, … Continue reading

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Great fight and courage

Comparing the match Poland v. Ecuador to Poland v. Germany everyone can say we have seen two different teams. Yesterday they fought great. They left they hearts on the playfield. That’s how one should play – to be not ashamed … Continue reading

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