Innovative games? Who cares…

We, game developers, like to think that we create innovative games. Some of us say, that the ability to have total creative control over the game is the main reason to go indie. That’s great.

But do you, the player, really care about innovation in games?

I care. As a player.

Innovation is important, but not for the sake of it. If someone creates a game just to make it innovative I could not care less. Create a game that is fun and innovative and you have my vote on it.

So will my next game be fun and innovative. I’m sure it will be more fun than innovative.

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Great fight and courage

Comparing the match Poland v. Ecuador to Poland v. Germany everyone can say we have seen two different teams. Yesterday they fought great. They left they hearts on the playfield. That’s how one should play – to be not ashamed even if you lose. Yes, we lost, but this time we are proud of our team.

GO POLAND. There is one match ahead of us, most probably the last one during World Cup 2006. Hopefully this time we will win.

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Big match tonight

Well, tonight is a big match for us:
Poland v. Germany (9pm)

Every little detail says that we should lose that match: players skills, coach skills, match statistics, etc. But we keep the faith. We strongly believe that if our team fight hard they can win and become David of the World Cup 2006. And the Goliat will fall…

GOOOO POLAND!

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Tom’s character featured in …

Tom's SketchFew days ago my friend Kittanate send me interesting concept. He’s working on a game about Tuk Tuk. Tuk Tuk is a kind of taxi that is very popular in Thailand. The player task is to complete quest received from non-player characters. And one of those NPC’s will be Tom. Here’s the first sketch. Enjoy.

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Damian is back

Last Wednesday Damian came back from Ireland. Today he joined our team again. I’m very excited about that. I’ve already made a huge list of artwork to do for him. I like to work with him very much. Not only his art is very good, but he almost read in my mind. I barely use any words to describe what I want him to do. And if you think that this is nothing special that you’re totally wrong. I’ve been trying to work with many artists, and even giving them good description did not help them to achieve what I expected. And they were great artists, they just failed to do the work the way I want it to be.

So hopefully I’ll show you some work in progress art this week. You’ll have to see how great are the titles we work on right now.

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We lost

Poland v. Ecuador 0:2

Damm.

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Go POLAND! GO GO GO!

Tonight: 9pm. Poland v. Ecuador.
We’re with you guys.

POOOLSKA GOOOLAAAA!

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Bugs, no more!

When I think of it I smile. It is so typical, but it’s ain’t fun at all for us. Last week we released Maggie the Gardener for Mac. We were very happy when first sales arrived, but… imagine my surprise when I read the email that BUY NOW links in our game do not work. I have no Mac so I could not check it. Indiepath tested the gameplay, but didn’t think about those buttons. So at the end I am surprised that we received any sales at all. Thank you our customers for your patience and sorry for the inconvienience.

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Kids are fun

If you have kids you know what I mean, if you don’t then… Today, when we came back from playground Victoria went to the livingroom and turned on the stereo. So I said:
– You did turn on the music – and she replied
– NO, I did turn off the silence.

Simply clever 🙂

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Anawiki Website redesing completed

So adding the blog to our site was the last step of phase one. I figured out that about us page is just not enough to stay in touch with you. There are things that I want to let you know about – some are our games related, some are not. Basically my posts will be about the stuff I consider interesting with the hope that you’ll find it interesting too 🙂

So expect pretty soon to read few posts about Polish National Soccer Team as World Cup starts tomorrow.

Watch out for our incoming titles. I can’t show you much at the moment – those are secret projects – but expect stunning graphics and addictive gameplay.

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